Foxhole (video game)

Players can progress through this rank system with "commends" (a sort of experience point earned gradually for playing).

Certain towns have special facilities such as factories, garages, and ship yards which allow players to manufacture equipment and vehicles.

[5] Players are encouraged to work together to efficiently use resources, intel, vehicles, weapons, and ammunition to gain the upper hand over the opposition.

In order to win a war, players must secure and build up a specific number of victory points (town halls that are marked out in their regions) across a multi-region world map.

[7] Siege Camp, originally called Clapfoot Inc. until mid 2021,[8] conceived Foxhole in early 2016, succeeding the completion of several small-scale mobile projects.

Early conceptualizations of the game explored possible features such as a first person perspective camera and a turn-based gameplay format.

Siege Camp's direction was centered on developing vehicle, weapon, and character designs that were original rather than historical.

Siege Camp began working on prototypes for Foxhole in early 2016, which lead to public release in pre-alpha stage in July 2016.

began advocating for reform of the in-game logistics system, through which players provide all the materials and supplies used on the front lines.

In December 2021, the organization, 1800 in number, wrote an open letter to the game's developers at Siege Camp listing the 11 "most detrimental issues to the logistics experience".