While remaining faithful to the original in terms of mechanics and gameplay, FreeCol features redesigned graphics.
In FreeCol the player leads the colony of a European power from the arrival on the shore of the New World into the future, achieving victory by one of two possible victory conditions: either gaining independence by declaring independence and subsequently defeating the dispatched royal expeditionary force or by defeating the colonies of all the competing European powers by the year 1600.
The player is the king's proxy and is supposed to lead the caravel to the shore and found a colony in the New World consisting of multiple settlements.
[3] In 2008 Rock, Paper, Shotgun's game journalist Alec Meer had mixed feelings about FreeCol but still called it: "it's an (sic) remarkable accomplishment, and I'm very glad it's out there."
[4] In 2010 Alec Meer named FreeCol in Rock, Paper, Shotgun as a better alternative when he was confronted with the later commercial remake Civilization IV: Colonization.