Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission.
A unit's AP amount and recharge value increases as their pilots gain proficiency levels through destroying enemy targets.
Moving around while allied units are nearby can result in statistical advantages such as increased AP charge or accuracy.
In contrast, being surrounded by enemy units will result in statistical disadvantages such as decreased evasion or AP charge.
[8] Set in June 2102, the game's story of takes place in Alordesh (modern-day Bangladesh), a member state for the Oceania Cooperative Union (OCU).
The plot of Front Mission 2 revolves around three individuals from the OCU - Corporal Ash Faruk, Captain Thomas Norland, and intelligence officer Lisa Stanley.
Through a well-orchestrated plan, Alordeshi troops overwhelm the local OCU garrisons at their military bases in the country.
In the midst of the chaos, Ash Faruk and members of the Muddy Otters unit attempt to flee the country.
Tasked with freeing POWs, Stanley leads a small unit to investigate the movements of the coup d'état forces.
Stanley succeeds in liberating the inmates and begins preparing for an operation to rescue Alordeshi government officials in Dhaka.
He reluctantly agrees to return to the country when the officer, Pike Reischauer, reveals that some of his colleagues in the Muddy Otters are still alive.
A link between Mackarge's pursuit of them, the OCU's liberation attempts, and Burg Transportation's involvement in the war is eventually formed when it is revealed that the coup forces are receiving support from an unknown third party, and are in possession of a device codenamed "FENRIR".
[3] While the previous game was produced for the Super Famicom, publisher Square decided to shift production of all core titles from Nintendo's hardware to the in-production PlayStation.
[13] According to the series' public relations manager Koichiro Sakamoto, the game was never released outside Japan due to the presence of situations and vocabulary which would be considered faux pas in North America.
This version included a Quick Battle option that allows players to progress through the game's story at a faster pace.
[26] At the time of the re-release of Front Mission 2 under the Ultimate Hits line on October 5, 2006, the game sold over 510,000 copies in Japan.
[8] A workaround for this technical flaw was added in the Ultimate Hits version of the game, which enables the ability to skip battle sequences.