Frostbite (video game)

Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983.

The goal of Frosbite is to help Frostbite Bailey build igloos by controlling him jumping across ice floes to collect ice while avoiding falling into the sea, as well as interacting with the hazardous killers clams, snow geese, king crabs and polar bears.

After an igloo is built and entered, the remaining time in the temperature and the number of rounds that have passed will give the player bonus points.

[4] Cartwright noted difficulty with bringing his ideas to life on the system as well, noting that Frostbite had difficulty with its memory issues and screen timing, which he described as "something that is extremely easy with higher programming languages, but presented real problems when writing code in 6502.

[5] Cartwright recalled that Frostbite was one of the games they had to test the most before releasing, noting that "The speed of the game increased to the point where objects moved and wrapped around the screen so fast that they appeared at times to be moving backwards - kind of like those old Westerns where the wagon wheels appears to be turning slowly in the opposite direction.

"[12] Meade found the game lacked distinctiveness with its hybrid of Q*bert and Frogger, and that it was not as fast-paced as either Enduro (1983) or River Raid (1982) ultimately stating that Activision was no longer evolving and this was "another step in the company's surprising decline.

He praised the games fun and challenge while noting that the jumping sound effect grew tiresome, and that it was less colorful than the average Activision title.

[14] In 2008, Darran Jones and Stuart Hunt of Retro Gamer included Frostbite in their list of the Top 25 Atari 2600 Games at number 22.

Frostbite Bailey floating on ice. The gray bar is the base of a new igloo.