Full motion racing simulator

Historically by tilting of a motion base (also called a Stewart platform) which also changes the driver's position relative to the Earth's gravity, giving the sensation of acceleration.

More recently, a "physics based" methodology achieved through a series of gimbals and linear bearing systems that allow for independent degrees of freedom that work around the center of mass.

Further differentiation exists regarding visual display technology and whether the simulators graphical output moves with, and stays relative to the sim, or is static and motionless.

To create an even more immersive experience, full motion racing simulators are sometimes also combined with virtual reality headsets.

In most systems motion compensation or cancellation software takes its part in minimizing the influence of VR on the brain and health condition.

Full Motion Racing Simulator with all 6 degrees of freedom
Full motion racing simulator with all 6 degrees of freedom
A full motion racing simulator with 6DOF simulation ( roll , pitch , yaw , surge , sway and heave) .