Fury (video game)

[3] Fury's focus on PvP combat differentiated it from traditional RPGs that center around player versus environment (PvE) content against non-player characters.

[citation needed] Fury further differentiated itself from traditional RPGs by making many of its spells and abilities activate instantly and lacking a cooldown period.

For example, spell-casters in Fury were sometimes not frozen in place when casting a spell, which allowed them to retreat and avoid obstacles that might otherwise have locked them in.

[5] GameSpot gave the game 4.5 out of 10, highlighting its poorly optimized engine, and its clumsy and chaotic gameplay.

[6] IGN gave a 6.5 out of 10, however ultimately criticized similar concepts, such as excessive numbers of useless skills, too many NPCs and minimal longevity.