[2] Reviews upon release were unenthusiastic, as critics found that while the main selling point (that characters could leave their mechs and commandeer others) was innovative, the overall execution of the game was weak.
Equipped with low-energy laser rifles, foot combatants are generally disadvantaged to vehicle-occupying opponents, though non-lethal grenade launchers called GASHRs will eject the occupants of any vehicle or structure upon impact.
Each of these races represent a certain environmental theme; the Darken are desert-themed, the Union-centered portion takes place in a volcanic land, the Mercs are snow and ice-themed and the Scorp are grassland-themed.
The player assumes the role of Sergeant Joshua Gant, a retired Union Intelligence Acency (UIA) operative who was on a mission ten years prior that resulted in the loss of his best friend, Ron Pearl.
Gant is reenlisted by UIA director General Allance Wilkins for a covert mission, to euthanize a creature genetically engineered from human prisoners of war by the Scorp called the "G-Nome" and to destroy the laboratory where it is kept.
Sheridan leads the team to the laboratory, but betrays the mission by attempting to kill Gant, allowing for Kylie to be captured by the Scorp and taking the G-Nome for himself.
The Scorp ally with the UIA, to prevent Sheridan from cloning the G-Nome at a genetic recombination laboratory located within the volcanic Shalten Frontier.
G-Nome made its first public appearance in the form of conceptual video footage shown at publisher Merit's booth at the Summer 1994 Consumer Electronics Show.
[8] Producer Todd Porter commented on the advantages of switching the development environment to Windows 95: "It's a real time, 3D, texture-mapped, polygon game.
Like Poole, he ridiculed the inability to fire in alternate directions when on foot, and additionally criticized the cockpit display, omniscient radar, troublesome targeting, pixelation, weak enemy AI, and repetitive multiplayer combat.