The main focus of the book is the world of Krishna, and information includes geography, technology, laws, climate, transportation, culture, religion, indigenous creatures, and notable characters and locations.
[3] The book includes a revision and updating of de Camp's essay "The Krishna Stories," originally published in the fanzine New Frontiers, v. 1, no.
In the December 1997 edition of Dragon (Issue #242), Rick Swan admired this book, noting that it "includes pretty much everything you need to cobble together a Krishna campaign, with an emphasis on culture and daily life."
He did warn that "GURPS Krishna isn’t for everyone — if you’re a stickler for logic, you’re gonna hate this — but it's paradise for role-players with a sense of humor."
Strip away the sci-fi elements, ditch the GURPS statistics, and you’re left with plenty of raw material for an eye-opening campaign.