The heroes sail to Epheremy and confront Jabez, who threatened its inhabitants into taking him to the site of the sacred tree.
Jabez consumes the sacred tree's just-bloomed flower to gain immense power, but is nevertheless defeated and killed by Rhama.
The title was originally going to be published by Interplay[7] but after numerous delays was cancelled and subsequently picked up by SCi.
Gard's company Confounding Factor closed its doors after the release and he returned to Eidos Interactive as a design consultant for the Tomb Raider franchise.
The graphical style of the game was intended to have a comic book feel as well as being influenced by Ray Harryhausen's Sinbad films and Burt Lancaster vehicles.