Gambler (comics)

Following this, Sharpe becomes the criminal Gambler and joins a traveling carnival, where he gained his skills with disguises, pistols, and throwing knives.

In subsequent appearances, Gambler battles the Green Lantern and joins the Injustice Society before losing all of his money to a rigged casino and committing suicide.

[5] The Gambler allies with Amos Fortune, the Wizard (William Zard), and the second Sportsmaster, and creates a super-powered "fight club" using members of the Justice Society as combatants.

Despite lacking any real superpowers, his cunning nature and talent for spotting opportunities makes him extremely unpredictable and dangerous.

Gambler is highly skilled with his signature weapon, a derringer pistol he keeps concealed on his person and has been modified to shoot different kinds of gases depending on the situation.