Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot.
[5][6] Gameloft's chief financial officer (CFO), Alexandre de Rochefort, noted that the company's games generated about 400 times more revenue on iOS than on Android, partially because Google did not develop its Google Play storefront to "entice customers to actually buy products"; as a result of which Gameloft heavily cut its investments in Android games development in November 2009.
[10] Gameloft's games have often been accused of being clones of other properties;[11][12][13][14] when asked about it at the November 2011 Consumer Electronics Show, chief executive officer (CEO) Michel Guillemot stated "The videogame industry has always played around a limited number of themes.
[18] In April 2013, Texan company Lodsys filed a lawsuit against Gameloft, among other mobile game developers, for infringing its patent on in-app purchases.
[32][33] Analysts believed that the takeover was just the first step towards also purchasing Ubisoft, another video game venture founded by Guillemot and his brothers, although Vivendi only held a 17.7% minority in that company at the time.
[47][1] In July 2011, Glenn Watson, lead programmer of Gameloft's Auckland offshoot, stated that the company's management created a "constant sense of urgency" at its studio, having employees regularly work 12- to 14-hour days.
[48] A new studio in New Orleans was opened in August 2011, taking advantage of tax breaks granted by the government of Louisiana in July 2009 to establish 150 new jobs.
[62][63] Guillemot stated that these actions were taken to accommodate its "ambitious cost reduction program", instantiated after the company saw a net loss of €16.6 million in the fiscal year that ended on 30 June 2015.
[64][65] In January 2016, Gameloft opened a Nigerian marketing office for regional expansions,[66] and shut down its Auckland studio, firing roughly 160 employees.