Game Genie

[citation needed] In 1993, Codemasters began development on a "Game Genie 2" with Galoob to market and distribute the device in North America,[3] but no Game Genie devices were released for the fifth generation of consoles.

Other companies have produced similar hacking devices such as the Code Breaker, Action Replay, and Game Shark.

The Game Genie brand was later revived by the company Hyperkin, who released cheat systems for newer consoles.

[citation needed] Codemasters later implemented similar cheat systems in some of their later games post-Game Genie, such as TOCA Touring Car Championship and Colin McRae Rally.

[citation needed] The original Game Genie systems were pass-through devices that attached between a cartridge and the console.

Each code contains an integer value that is read by the system in place of the data actually present on the cartridge.

In response to this, Galoob created a paid subscription service where subscribers would receive new code booklets quarterly.

[7] The Game Genie's shape made it difficult to insert into a New-Style NES without applying excessive force.

Galoob addressed this problem by creating an adapter which was offered to Game Genie owners for free.

[8] There also exists a version of the Game Genie for the Family Computer, distributed by Realtec and sold in areas where Famiclones were common.

Therefore, the Game Genie would need to be bent backwards in order to function, placing strain on the mechanism that allows it to be pressed down far enough to reach the cartridge contacts.

The codes were printed on sticky labels to put on the back of the Game Gear cartridge.

The introduction of the original NES Game Genie was met by firm opposition from Nintendo.

[citation needed] Conversely, Sega fully endorsed the Game Genie, with their official seal of approval.

NES Game Genie
Game Genie for Super NES
Game Genie for Game Boy
Game Genie cartridge for the Sega Genesis
Game Genie 2 prototype for Super NES (unreleased)