Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft.
From 2009, Mark Brown worked as a freelance writer and critic, contributing to GamesRadar,[2] Wired,[3] The Escapist,[4] Edge, Polygon and Eurogamer[5] among others.
[9] In 2016, Brown started a new side-show called Boss Keys exploring the layout and design of dungeons in The Legend of Zelda franchise.
[10] In the second season, which began in July 2018, Brown discusses the layout of game worlds in the metroidvania genre, such as those in the Metroid series.
Competing developers have 48 hours to design and create a video game fitting a theme unveiled at the beginning of the jam.