Game Science

[3] Yang Qi proposed a single-player game as their next project, but the idea was shelved due to the high cost and risks for a new studio.

[8] The Black Myth project's development team moved from Shenzhen to Hangzhou due to "slower pace and lower living costs".

[14] Chinese outlets HK01, an online news portal, and GameLook, a game-industry research website, criticized IGN's report, arguing that the article uses examples taken out of context and vulgar but not sexist.

[18][19][20] On social media, Khee Hoon Chan, a co-author of the IGN article, called for online piracy and made explicit comments toward Game Science.

[11] Black Myth: Wukong was released in August 2024 and sold 20 million units in its first month,[24] making it one of the fastest-selling games of all time.

[25] In 2024, Game Science and the electric automobile maker BYD Company established a strategic partnership to digitize China's national treasures and landmarks to contribute to their protection and provide a scientific basis for future restoration work.

In January 2025, Game Science published a Chinese New Year short film unveiling their official merchandise brand BLACK MYTH.

[29][30] The products are available through storefronts on e-commence platforms (Tmall and JD.com) and in physical stores (MINISO), with plans to expand to both overseas and other domestic channels.

Feng Ji, CEO of Game Science