Citizen Sleeper

[1] The player's Sleeper has escaped indentured servitude on a freighter and has arrived at a space station called the Eye, where they fight for both survival and freedom.

[7] During development, Martin focused on the intimate feeling of people coming together, and their own experiences as a non-binary person struggling to make ends meet in a city through the gig economy.

"[7] They cited Diaries of a Spaceport Janitor as an example of the kind of story they were aiming towards, which showed how science-fiction could be a great space for slice of life gaming experiences.

"[7] They also focused on how life can be incredibly precarious for people living at the periphery of capitalism, and they were inspired by Anna Tsing's The Mushroom at the End of the World among other works.

[6][3] The Guardian's Lewis Packwood called the writing "gloriously evocative and compelling" and noted that the picture that is painted in the game feels "intriguing and unique.

"[6] Polygon's Alexis Ong called the game's ability to remove the player from chasing concrete objectives as part of the plot its "greatest strength.".

[20] IndieGameReviewer wrote "The dual layer of a virtual ghost world and an unfathomable wet one create a simply sublime and rare experience," giving it 3rd position on its top 10 games of 2022.

Polygon's Nicole Clark noted that the first chapter, Flux, caused her to change how she played the game by encouraging her to create systems to help the community of The Eye at-large instead of just her character's friends.