[2][3][4] The first storyline "Hollow" ran from Gears of War #1-6 and was followed by "The Quickening" with pencils by Simon Bisley and inks by Henry Flint.
After witnessing his village being cleansed by the UIR, Tai recognizes he has nothing to live for and ran into a member of the 26th Royal Tyran infantry.
Tai easily killed an Indie and mortally wounded another, giving comfort to the dying soldier but using his body as a Meat Shield after his death.
He escaped the prison he was captured in, the same one as Maria's, and rescued a family evacuating out of Jacinto by taking some bullets where he perished near the sinkhole.
[6] Following a distress signal from the overrun city of Jilane, Delta Squad is dispatched to investigate with the help of a unique "scout" named Alex.
The team, with the help of Sigma Squad, will explore one of the darker elements of the Gears of War universe, and to tell this unique and harrowing tale, series writer Joshua Ortega will be joined by Epic Games president Mike Capps.
This issue shines a spotlight on Jace Stratton, who's joining the squad in the recently announced Gears of War 3 game!
New series artist Leonardo Manco (HELLBLAZER) provides the hard-hitting, gritty visuals for this story focusing on a younger Jace, fresh out of basic training, who is thrust into an operation that proves anything but routine… [7] Weekly Comic Book Review thought that "[t]he art, dialogue, and story all do a wonderful job of using the atmosphere and characters to great effect" although they wonder about the depth and how the comic would work for someone not familiar with the game.
[8] On issue #2 they felt that the "artwork effectively brings the violence and war-torn environments to the page" and the dialogue is "standard tough-guy, action movie stereotype type stuff, but it is what I expected and (in some ways) hoped for," concluding that "the book delivers the Gears of War experience pretty well "[9] Comics Bulletin also wonders about the audience the series is aiming for as it will appeal to fans of the game who are also readers of comics, but they feel that it is not accessible enough for general readers.
However, once he read the second issue, he had to change his mind, saying "Liam Sharp’s work, when you sit down and read it, works absolutely perfectly in the context of the book" and concludes that " it’s a strange artist who, from a slight distance can look so unappealing, but when you allow yourself to step into the world they’ve created turns out to be incredibly talented."