Geist (video game)

Geist (German for "ghost") is an action-adventure video game developed by n-Space and published by Nintendo for the GameCube, released on August 15, 2005, in North America, on October 7, 2005, in Europe and on November 3, 2005, in Australia.

Raimi is then captured and has his soul removed from his body, with Alexander Volks himself attempting to brainwash him to create a new soldier for Project Z.

Before this can happen, a spirit named Gigi frees him, and after being taught the basics of being a ghost, sets out to regain his body and save Bryson.

In the chaos that ensues, Rourke, head of Volks' military department, orders that a "catalyst beam" be fired at the machine, resulting in monsters to emerge from a rift that forms.

Raimi then goes and heads towards a compound, noticing that the escaped creatures from the rift roam inside it, killing anything not from their world.

Bringing her to a "special place" (a seal to a demon realm), he attempted to revive her in a ritual.

To make matters worse, Alexander himself became slightly possessed by an ancient demon, giving him a symbol-like scar above his right eye.

After being captured again forced to undergo brainwashing once more, Raimi manages to escape due to damage caused by nearby monsters.

Regaining his body after encountering and defeating Wraith, he goes on to stop the Volks Corporation from killing and possessing world leaders (Project Z).

After preventing the attacks from occurring, he faces off with a fully possessed Alexander; his death results in Gigi being pulled into his body with Raimi soon following suit.

There he reunites with Bryson, who survived the attack, Anna Richardson, and Phantom, two characters he had previously possessed.

Gravity still affects him though he floats and can elevate himself for short periods and he cannot pass through solid walls.

Without a host, a ghost is a lot faster than the physical world and sees everything in slow motion.

[citation needed] If a host is killed or destroyed, Raimi is unharmed and returns to his ethereal state.

For instance, most animals see the world in several shades of grey, while imps have binoculars-shaped sight.

Due to their size, rats and dogs (rabbits and roaches in multiplayer) can crawl through some small holes and reach the room on the other side.

[11] N-Space learned that Nintendo was interested in a first-person shooter action game with a unique feel to it.

The adjustments caused the game to be delayed many times until it was finally released two years later in 2005, but Geist was present at both the E3 2004 and E3 2005.

"[27]) which meant Geist was unable to maintain a smooth frame rate throughout the first-person shooter sequences.

Nintendo World Report wrote: "There's a constant struggle with the controls that makes the game more frustrating than it should be,"[33] and IGN called it "not exactly poor, but it certainly doesn't compare to better shooters on the market, either.

I enjoy many shooter games, but the ability to change characters gives this one a real personality.

"[30] CiN Weekly gave it a score of 71 out of 100, saying, "An undeveloped but great take on first-person views makes this a strong rental but iffy purchase.

"[35] However, Common Sense Media gave it two stars out of five and called it "an original first-person shooter haunted by repetitive gameplay" due to "blocky, dated graphics and choppy slowdowns".