Genesis Noir

[2] Genesis Noir plays as a metaphorical narrative between a film noir-style detective movie and aspects of the creation and potential destruction of the universe.

He then proceeds to track down more of the spiral symbols through events that would occur without the black hole and turn them golden; these are told through various vignettes that follow the creation of the universe and stages of life on Earth to obtain these.

A white figure, an amalgamation of the Huntress, Ronin, Musician, and Scientist, appears to comfort No Man and shows him he can see all the possibilities in time, and that he does not have to save everyone.

[3][4] The early prototypes for the game was created in Unity which had various animation issues, leading to the development team to switch to Unreal Engine in 2015.

[10][11][12] Malindy Hetfeld of Eurogamer praised the game's visuals, writing that "The art style itself may not look like much in still images, but brilliant whites, beautifully smooth animations and occasional yellow accents combine into something overall quite memorable.

"It never tells you what to do... You're completely left alone to work out how to proceed, and the fact that this is even possible with zero hand-holding feels like a substantial game design achievement to me.

"[2] Rock Paper Shotgun's Nate Crowley noted that there wasn't much actual gameplay in Genesis Noir "there’s not that much playing in this game...

No Man exploring one of the game's city environments