Players can collect in-game currency—such as stars, moons, coins, mana orbs and diamonds—from official and user-generated levels or chests.
The player, represented by a customisable icon, is controlled by pressing or holding inputs to navigate through auto-scrolling levels until the end is reached.
[4] Geometry Dash was created by Swedish video game developer Robert Topala, known professionally as RobTop.
On 6 June 2010, Topala created his first video game, Bounce Ball Thingy, on Newgrounds, developing it while he was at university studying civil engineering.
[10] He previously developed it for the computer but later altered his plan and made attempts to make it a mobile game.
Softpedia complimented the game's style and challenge that it brings up, saying, 'While it can get a bit frustrating sometimes, you can always complete the stages using the practice mode and then jump into the many different user-generated levels'.
[16] Geometry Dash has also been listed by the reviewer Chris Morris on the website Common Sense Media as a child-friendly video game that parents could let their children play on, stating that the game was a 'good way to handle frustration' and that 'families can also talk about rhythm and the joy of dancing in time with music'.
[17] On the App Store, Geometry Dash was the second-best and seventh-best selling iPad and iPhone game in 2018, respectively.
[18] Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions.
On 21 December 2016, Topala announced a second spin-off game titled Geometry Dash World,[31] saying that it would come out on the same day.
[34] Gerson Noboa from AndroidGuys said that 'Geometry Dash World is a worthy addition to your game arsenal.