Get Even (video game)

Get Even is a first-person shooter psychological thriller video game developed by The Farm 51 and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4 and Xbox One.

Combat is similar to that of most first-person shooters, although it is discouraged, with the explanation that killing people threatens the stability of the memory and could cause it to break down completely.

Black has access to a small arsenal with which to defeat enemies, including pistols, assault rifles, and shotguns, as well as the option to perform a stealth kill at close quarters.

After infiltrating the building and killing the armed men he finds there, he discovers the girl tied to a chair with a bomb strapped to her chest.

He is introduced via television screens to a shadowy figure identifying itself as Red, who tells him the device is known as the Pandora, or Savant, an experimental technology designed to record and play back human memory for analytical purposes.

He was hired by a man named Robert Ramsey to infiltrate ADS, a weapons contractor, and steal a prototype of their latest invention, the CornerGun.

Black manages to recall the name Jasper Prado, an Irish mercenary who was killed in suspicious circumstances around the same time as the kidnapping.

Black frequently stumbles upon memories that depict Ramsey as a driven man whose obsession with memory—presumably due to his mother's succumbing to some form of mental illness—and the hope that his Pandora device will change the world causes him to neglect his wife Lenore and Grace.

With the help of an AI named Hope, Ramsey decides to perform an "audit" of specific memories, believing that Black was deliberately trying to hide something from him.

Suddenly, the room begins to dissolve and a disembodied voice of Grace, which Black has heard throughout the game, condemns her father for causing all this to happen.

Overcome with guilt, Ramsey admits that he is a terrible father and husband, who loved both his family and his mistress but could commit to neither, because he wanted his work to make a difference in the world more than anything.

Grace can choose to shut down the Pandora link to her father, or watch one final memory: a distraught Ramsey confronts an unrepentant Howard and kills him, before attempting to commit suicide, which has left him in a vegetative state.

Atkins – whose death at Black's hands was another false memory – reveals that Ramsey left his company and research to Grace, and urges her to sign a contract allowing work on the Pandora to continue.

Based on the player's approach to use of lethal force throughout the game, and certain choices made as Black (which are catalogued during Ramsey's audit), one of two endings occur.

In the Good ending, Grace signs the contract, which will make her rich and still in control of the company, and fires Atkins, vowing to ensure the technology be used the way her father hoped it would be.

"[7] Andy Kelly's score of 66/100 on PC Gamer called the game "A messy, unfocused mishmash of genres with a few smart ideas.