After being terminated from his position as editorial director of GameSpot, Gerstmann began working with a team of web engineers to create a new video game website.
[2] After his termination, rumors began to circulate around the Internet that his dismissal was a result of external pressure from Eidos Interactive, the publisher behind the video game Kane & Lynch: Dead Men.
[2] Talking with Tyler Wilde of GamesRadar, Gerstmann said that their intent was not to make a site that would compete with GameSpot, but rather create "a really great and fun video game website ... that we like and that we would use, and that users will have a blast using as well.
[11] Klepek, known for breaking the story of the 2010 employee firings, departures, and lawsuits between Infinity Ward and Activision[12] cited the website as "the singular bastion of a truly independent voice" in video game journalism.
Giant Bomb and its comic-book sister-site Comic Vine were sold separately to CBS Interactive, the owners of GameSpot and its parent company CNET.
[14] Gerstmann explained that behind the scenes Giant Bomb had been looking for new ownership in order to facilitate the website's growth and that talks between themselves and CBS Interactive had started as far back as December 2011.
Staying in San Francisco, the Giant Bomb and Comic Vine editorial staff, along with designers Dave Snider and Alexis Gallisá, moved to the CBS Interactive building where Gerstmann, Davis, Shoemaker, and Caravella had worked for GameSpot.
The first time concerned a reviewer's scoring of 7.5 for Ratchet & Clank Future: Tools of Destruction, for which Sony Computer Entertainment America had threatened to pull advertising money.
[33] In interviews with BuzzFeed and The Guardian, Scanlon commented on his approval of the meme and noted how people separate the real person behind it, saying "I do feel fairly removed.
"[34][35] That same week, San Francisco Chronicle's SF Gate website reported that Scanlon had announced that he was leaving Giant Bomb at the end of the month.
[36] Going into more detail on the Giant Bombcast, Scanlon explained his intention to begin a Patreon-funded solo documentary project titled "Cloth Map" and joked with Gerstmann about the timing of the blinking meme going viral coinciding with his announcement, despite informing his colleagues of the decision weeks before.
[47] In May 2021, Vinny Caravella, Alex Navarro, and Brad Shoemaker announced that they were leaving the site, effectively leading to the closure of the New York studio.
[54] Gerstmann confirmed in a later episode of the Giant Bombcast that the San Francisco office would be closing and the site would be permanently shifting to a remote work environment.
[58] Gerstmann elaborated further in the October 25th episode of the podcast, stating that he "got fired three weeks before [he] was going to quit;" while uncertain as to the exact circumstances surrounding his dismissal, he noted that he had become disillusioned at that time, as it had become clear that his goals for the website would not be possible under their parent company.
Documented events featured include the in-house development of the game, public showings at PAX Prime 2011 and eventually gaining Warner Bros. as a publishing partner.
[64] In April 2012, video game localization company 8-4 announced that they would be entering a partnership with Giant Bomb in which the website would become the new host for the bi-weekly 8-4 podcast.
[95] Released every Friday, the show was recorded in Giant Bomb's New York office and was hosted by Caravella, with weekly guests during its tenure including Navarro, Bakalar, Walker, Ryckert, and Russell.
Articles produced aren't limited to general gaming news, but also include investigative journalistic pieces about the industry, such as the controversy surrounding the developers of LA Noire, Team Bondi, and its work practices.
The Killer was based on his travels in Cambodia and his observations of a nation still recovering from its time as the Democratic Kampuchea under the Khmer Rouge regime, led by Pol Pot from 1975 to 1979.
[137] Giant Bomb's paid subscription service launched in September 2010, featuring additional videos, livestreams, and ad-free podcasts exclusive to premium members.
[140] In addition to video games, subscription content features other industries including professional wrestling, Formula 1, music, and culture podcasts.
Initially starting in tech support work, Davis joined the editorial team, writing reviews for the website, eventually becoming involved in its video and podcast content.
He had an unconventional type of kindness that expressed itself more strongly the longer one knew him, and despite his teasing nature, he always managed to make his close friends feel loved when his attention turned towards you.
The show featured an interview with Jerry Buckner and Gary Garcia who were promoting their first set of Pac-Man Fever songs releasing on the Rock Band Network.
[157] Molyjam was a worldwide 48-hour game jam in March through to April 2012, founded by Double Fine Productions' Anna Kipnis, Giant Bomb's Patrick Klepek and Idle Thumbs' Chris Remo.
Kipnis, Klepek and Remo ran the main game jam at the Giant Bomb and GameSpot CBS Interactive offices in San Francisco.
Club commented on the efforts of Ryckert and Gerstmann during the competition by quoting the 35th President of the United States, John F. Kennedy's We choose to go to the Moon speech, saying "[We do these things] not because they are easy, but because they are hard.
"[168] Giant Bomb participates in the annual charity event Extra Life, in which fundraisers stream 24-hour video game marathons while viewers donate for sick children.
"[63] In January 2012 it was announced that Vox Media had hired several names from gaming journalism to launch Polygon including Editor-in-Chiefs of Joystiq and Kotaku, Chris Grant and Brian Crecente.
People that stand by as existing ad formats get less and less useful are going to feel the brunt of stuff like this.Giant Bomb is credited with being an innovator within video game journalism, avoiding many of its downfalls and continuing growth where other companies in the medium have had to downsize or close down completely.