Glider is an action game written by John Calhoun for the Mac and published as shareware in 1988[1] under the company name Soft Dorothy Software.
[2] When Casady & Greene went bankrupt in 2003,[3] the rights to the series reverted to the author, who opted for a period of time to give the game away on his website.
The other bonus items are pieces of paper (extra lives), a variety of clocks (points), and batteries (temporary increased speed.)
A puzzle element is added to the gameplay in the form of switches controlling vents, lighting, home applications and even enemies.
Glider 4.0 was designed around rooms inside a house and the game's theme included such elements as claustrophobia and stormy weather.
Inside Mac Games praised Glider PRO for its entertaining and non-violent gameplay, in addition to having a two-player mode that did not require modems or a network.
[10] AllGame editor Lisa Karen Savignano described Glider 4.0 as "an interesting and fun game that will challenge people of all ages".