Gratuitous Space Battles

For each skirmish or engagement, the player has a fixed budget and a maximum number of ships (pilots), as well as various other limitations or rules which influence the outcome of the battle.

The battle itself proceeds completely without human interaction, with the outcome being determined entirely based on the initial configuration, rather than on player reflexes or mid-battle decisions.

For a given playable race, players have a number of hull configurations from which to choose, made up of three different sizes of ships (fighters, frigates, and cruisers).

Different ship hulls have different numbers of mounting points for modules and weapons, as well as having various inherent characteristics (in the form of overall bonuses in specific areas).

[5] Players must balance ship cost, weight, speed, power, crew, and offense/defense capabilities in deciding what combat role a given spacecraft will fulfill.

Gratuitous Space Battles began as a "dictator simulation" in late 2008 when Cliff "Cliffski" Harris was starting on his next game after Kudos 2.

After an initial experiment spending several hundred dollars to purchase stock spaceship models, Harris eventually solicited quotes from 3 different artists and selected the most expensive one.

[8] The reviewer felt that the shipbuilding part of the game needed more clarification and that the battles can leave a player confused as to what worked and what didn't.

The reviewer also drew attention to a lack of balance in single-player missions when only deploying masses of the large cruiser ships.

Battle showing enemy ships to the right