[2] Neko Zombie, a heavily stitched cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back.
This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen.
Eventually a bright light appears in the fog coming from a hotel, Gregory House, which serves as the game's main setting.
The player, before leaving, gives Neko Zombie a red handkerchief to tie over his foot which has been injured by the ball-and-chain used to imprison them.
The game's ending reveals that the hotel was in fact a creation of the player meant to serve as an escape for the struggles of reality.
[7] PlayStation 2 Official Magazine – Spain gave it a score of 7.2 out of 10, saying that "The concept of the game is good in principle, although in the end it becomes repetitive.
"[14] Eurogamer gave it a score of 7 out of 10, rewarding it's curiosity and experimentation compared to other Capcom titles but still acknowledging the small issues present in the game.
[14][16] It was also common that reviewers were unsure of what demographic the game was aimed at because of the blocky more cartoonish style and simplistic gameplay.