Gris

After landing, she continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars.

After reaching a central tower, Gris can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story.

Along the way she encounters various living beings, some of which help her on her journey, as well as an inky black monster which manifests as large creatures that threaten to consume her.

Gris was developed by Nomada Studio, a Barcelona-based company which was formed after a chance meeting between two Ubisoft employees, Roger Mendoza and Adrián Cuevas, and artist Conrad Roset.

Initially the main character's dress was going to change as more colors became unlocked, however this eventually proved impractical due partly to the camera angles.

[9][10] EGMNow wrote that "with an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important.

"[13] GameSpot stated "Gris understands intrinsically how magical video games can be and continually pushes your imagination until you're almost bursting with joy.

The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it's keenly aware of when it's time to say goodbye.

"[16] Apple stated "This spectacularly satisfying puzzle-platformer is a soul-stirring work of digital art—one that explores hope, grief and the triumph of piecing a life back together after tragic loss" and awarded it Mac Game of the Year in 2019.

Adrián Cuevas, the programmer for Gris , in 2019