Gundam War Collectible Card Game

War Trading Card Game, since both are published by Bandai and are based on the Gundam series.

Blue: This color is generally effective at quick production, defense, and recovery.

(Similar to White in Magic: the Gathering) This color includes many of the protagonists and their respective factions from Universal Century, which includes: Green: This color is known for damaging effects from Command cards, and low-cost Units.

(Similar to Red in Magic: the Gathering) The factions included in this color include, but are not limited to: Black: This color is known for effects that affect all cards on the field, direct removal of cards, and large-scale effects at a cost.

(Similar to Black in Magic: the Gathering) The factions include in this color include: Red: Particularly specializing in negation of the opponent's card effects, (Similar to Blue in Magic: the Gathering) the factions included in this color are: Brown: This color is previously known for effects that affect the Discard Pile and Junkyard.

The factions include in this color include: It is noted that cards from the SD Gundam series may belong to any of the colours, currently at least one SD Gundam Units exists in Blue, White, and Purple.

Operation cards remain in play, usually affecting the game state, or capable of activating an effect at any time.

Generation cards usually depict resources, soldiers, and supporters in the anime series.

Unlike the Yu-Gi-Oh or Magic: The Gathering, Gundam War has little effect on after-market meta balances.

The method they mainly use is to make new cards that have the ability to suppress older powerful decks.

The early stages of Gundam War do not enforce any card restrictions other than some minor erratas.

The first major adjustments involving banned cards occurred after the Grand Tournament in 2005 where deck diversity was reduced too much due to the appearance of a few type overpowered decks which greatly reduce the game time.

The most commonly banned combos in Gundam War history summon a large number (three or more) of untapped strong units in a single turn in early stages (earlier than the time unit that can be normally paid) and strike to the opponent before s/he can make defenses.

Cards with quick ability are also counted as card-paying limits; they can no longer played all at once in a single turn.

In February 2000, another set containing Mobile Suit Gundam 0083 was released adding another 204 cards to the game.

[2] The Taiwan tournaments used errata that were unchanged since 2002, with the rulebook being based on the 2001 Japanese rules.