Gunpoint (video game)

The game is set in the near future and sees players assume the role of freelance spy Richard Conway, who is tasked with infiltrating buildings to fulfil assignments from various clients.

To do so, the player must avoid guards and bypass security features with the aid of a number of high-tech gadgets, such as the Crosslink tool which is used to rewire electrical circuits.

The building is presented in a two-dimensional cross-section on screen, showing the locations of guards, doors, switch panels, lights, security cameras, and other features, including the target objectives.

[1] Gunpoint was developed by Tom Francis in his spare time while working as section editor for PC Gamer UK magazine.

[4] Francis then repeated this process for musicians, recruiting Ryan Ike, Francisco Cerda, and John Robert Matz to create the background music of Gunpoint.

[5] Francis did cut out one element of the Crosslink tool that would allow the player to remotely activate a device that is on an accessible circuit as he felt this would make for trivial solutions.

"[12] GameSpot's review was more critical of the game's length, awarding it 7.5/10 and describing it as "the start of something great, but without more content, it feels too much like the appetizer to a main course.

"[13] Destructoid gave the game 9.5/10 and called it "a hallmark of excellence," noting that "its short length might be seen as a flaw, but a robust level editor soundly nips that issue in the bud.

"[11] PC Gamer UK, where Francis worked while developing the game, declined to review it in order to avoid any perceived conflict of interest.

Gunpoint is normally shown to the player as in the bottom left of the above screenshot, showing a cross-section of the building. When in Crosslink mode, shown on the upper right, much of the building is shown in silhouette to highlight circuits and how devices are connected to those circuits (red lines). The player can manipulate these to sneak around the building to complete missions.