Hangman (game)

[1] This version lacks the image of a hanged man, instead relying on keeping score as to the number of attempts it took each player to fill in the blanks.

If the suggested letter does not occur in the word, the other player adds (or alternatively, removes) one element of a hanged stick figure as a tally mark.

[5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.

[citation needed] Some modifications to game play (house rules) to increase the difficulty level are sometimes implemented, such as limiting guesses on high-frequency consonants and vowels.

According to a 2010 study conducted by Jon McLoone for Wolfram Research, the most difficult words to guess include jazz, buzz, hajj, faff, fizz, fuzz and variations of these.

Merv Griffin conceived of the show after recalling long car trips as a child, on which he and his sister played the game.

Example game in which the letters A and N but not the whole word HANGMAN were guessed – incorrect guesses are noted at the bottom
1902 article in the Philadelphia Enquirer about a hangman-themed children's party
A classroom game of hangman