Hebereke's Popoon

Hebereke means drunk or untrustworthy, while Popoon is an onomatopoeia for the sound made by the game pieces when they explode.

The immediate aim is to create groups of three blocks of the same color arranged either horizontally, vertically, or diagonally.

Upcoming heads or special effects are kept track of by symbols placed by the players' characters in the upper of two panels in the middle of the screen.

[8] Video Games' Dirk Sauer felt mixed regarding the visuals and sound effects, but found both its music and gameplay to be addictive, the latter of which he noted for being initially difficult.

[15] Nintendo Magazine System's Paul Davies and Andy McVittie lauded its stylish and colorful imagery, audio, and compelling playability, but both felt that the game was less fun in single-player.

Writing for the German edition, Michael Anton criticized its lack of depth but praised it for being a nice alternative to Tetris with usual gaudy Japanese graphics.

[13][14] Games World's four reviewers compared the gameplay with Dr Robotnik's Mean Bean Machine.

[16] MAN!AC's Martin Gaksch regarded it to be a fun Columns clone, commending its different game modes but was annoyed at the lack of multiplayer variants.

[9] In contrast to the other critics, Mega Fun's Götz Schmiedehause faulted the game for is visuals and audio.

A screenshot of the first stage, showing Hebe fighting against Oh-Chan.