Hidden Agenda is a 1988 strategy video game intended to simulate the conditions of a post-revolutionary Central American country.
The game begins with a press conference where the new president is asked a series of questions which determine the social class the new administration is likely to favour.
In addition to cabinet ministers, the player may choose to consult the representatives of various groups, as well as study press reports and an almanac of national statistics.
Later on, with development aid, individual campesinos and farmers can receive help in producing vegetables for the American market along with utilising highly mechanized agricultural techniques.
The three political parties are: Hidden Agenda's scenario was designed and written by Jim Gasperini, with input from project consultant Eric Ehrmann.
While the scenario was implemented in text form, the game made use of an innovative graphical interface, with naturalistic characters, settings, and digital video interstitials.
The magazine reported several technical issues, however, including the inability to restore saves when playing the game from floppy disk.
[5][6] Macworld reviewed the Macintosh version of Hidden Agenda, praising its multifaced simulation of diplomatic strategy and resource management and "excellent" graphics.