[2] Out of Hoffman Estates, Illinois, a suburb of Chicago, the company started out with four employees and used old doors set on top of sawhorses as desks.
[2] The opening, scheduled for early 2015, would provide 80 new job opportunities in the area, with initial staff transferred from the company's Hoffman Estates headquarters.
[2][7] Prior to the announcement, Ganofsky also considered opening the studio in Georgia or Florida, but found New Orleans to be a better cultural fit for High Voltage.
[9] The developers also designed PlayStation 3, Xbox 360 and PC versions of the game,[10] which were initially going to play as first-person shooters like the Wii version, but plans for this ultimately fell through when it failed to appeal to candidate publishers and the developers realized that there was an ongoing oversatuation of the first-person shooter video game market.
[9] After careful consideration, they decided to not only redesign the PS3, Xbox 360 and PC versions as a top-down shooter,[11] but also change the game's setting, plot and character designs to a substantial degree.