The developed programmer is Barnhouse Effect, and characters are designed by Arc System Works.
Fazz, the leader of a band of mercenaries (and the main character) is hired to protect one of the Ruins of Ixia from the Valamian army.
Among these features were a new localization of the dialogue, new endings, and the requisite stylus control, which, combined with the dual screens, made for a slightly easier menu-surfing experience.
A new character was added to this release, and the DS’ wireless features were used for an item-trading mode.
In order to do this, the host must be placed next to an enemy and produce a Shoot attack into another playable character.
Doing this will make the enemy shoot again in the direction that the second character is facing, increasing the damage done.
Each religion determines a character's stat growth, weapon proficiency, and which skills they can learn.
A worshipper of Amu is proficient with swords and penalized when using bows and morning stars.
A worshipper of Gote becomes proficient with bows and morning stars and penalized when using rings.
"[9] GameSpot said, "Hoshigami is an overcooked hodgepodge that's too unwieldy for strategy RPG newcomers and too imbalanced for experts.