[2] The games provides extensive gameplay customization, with more than 1 million enemy, arena, and modifier combinations with unlimited possibilities to create one-of-a-kind levels.
[5] The game's full key customization includes the capability to utilize Tobii Eye Tracking software for players with limited range of motion.
[8] McGregor enlisted Glitch, as a joint effort between player insights, production, and marketing, and accessibility consultant Cherry Rae Thompson, to foster an inclusive development process.
[9] Holly Harrison, Glitch's marketing manager and HyperDotA11y researcher, said to Xbox Wire, "our goal is to carve out a little more space for people who don't fit the mainstream image of who plays video games.
"[10] HyperDot partnered with disabled content creators to stream the game and discuss their experiences, then used their feedback to identify difficulties and address them with updates.
[11] Glitch's co-founder and director of insights, Nicolaas VanMeerten, has said that the publisher's contributions, including conducting accessibility research, were to ensure "that the features [McGregor] made resonate with people.
[14] HyperDot was nominated at The Game Awards in 2020 for Innovation in Accessibility alongside The Last of Us Part II, Assassin's Creed Valhalla, Grounded and Watch Dogs: Legion.