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[8] The player takes control of the good-natured monk Severin, who one day "escapes" from the monastery and decides to seek his way of life.

[10] Just Adventure decided that players willing to overlook the game's technical limitations would find enjoyment from its witty sense of humour.

[13][14] It was a collaboration between House of Dragonflies and Cinemax, and contained the work of graphic designers Erik Sille and Boris Sirka.

[15] The game's plot would have seen the monk Severin be trapped between medieval Europe, and futuristic world guided by Plato's philosophy of perfect States.

[19] It promised to touch on historical themes and insights into philosophy, religion, mathematics, and cybernetics.