A continuation of the series was seen with the 1990 release of Indiana Jones a zlatá soška Keltů, programmed by Jiří Fencl.
Due to the series' success, the games were ported to other eight-bit home microcomputers by various authors, sometimes containing only text and sometimes with graphics.
[3] After the movie Indiana Jones and the Temple of Doom was available in cinemas in Czechoslovakia, Fuka was surprised that the Czech title was also Indiana Jones a chrám zkázy, because in his opinion the English name of the movie has different meaning.
It was notable for allowing the player to control the menu, which despite slow rendering and item selection was exceptional for the industry.
[5] Indiana Jones III was notable for using a non-standard font upon its release in 1990, which allowed František Fuka to circumvent the display limitations of thirty-two characters per line.