Infinifactory is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015.
In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes.
The game combines elements of Zachtronics' previous SpaceChem and Infiniminer, with the assembly lines being built from blocks in a three-dimensional space.
The player has an unlimited amount of time to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers.
The player can start the factory at any time, checking for faults and other issues should the process fail, including pausing the line to track down specific problems.
[3] Infinifactory is considered by Zachtronic's lead developer Zach Barth as a reworking of his first game, Manufactoid, in three dimensions.
Barth wanted to develop a game that has the same flavor of mechanics of SpaceChem without making a direct sequel, and turned back to the original idea of Manufactoid to build on.
While Barth uses consistency in placing this glyphs into the game, using a limited font set he entitled Overlord, there was otherwise no intended meaning.
Barth had run a small alternate reality game that demonstrated this glyph alphabet but intentionally without any meaning, so that players would be confused about the results.
[3] From there, they would use feedback to improve some of the gameplay mechanics and develop more puzzles and content for the title prior to a full final release, so that the product would appear complete.