[2] Their first project was an interactive, choice-based version of Mary Shelley's novel Frankenstein, written by gamebook author Dave Morris and published by Profile Books.
[3] It received mixed reactions, earning a Kirkus Reviews “Best of 2012” star, while The Guardian described it as “digital butchery”, noting its “bewildering” format and how, despite being billed as “interactive”, users cannot change how the base story plays out.
The adaptation was widely praised, with IGN calling it “a prime example of what can happen when traditional storytelling gets along with contemporary game design”.
[9] Gamasutra named them one of their top 10 developers of 2014, saying their game 80 Days “set an exciting bar for what mainstream interactive fiction could look like... without sacrificing sophistication and depth for accessibility”.
[14] Inkle subsequently announced the development of A Highland Song, a 'rhythm survival story' that retained narrative elements but departed further from their text-based roots.