Players control one of an assortment of motor vehicles and drive across terrain in locations on most continents of the world, participating in off-road races or completing objectives in one of nine other game modes, such as Capture the Flag.
Invictus had no known input in the Targem team's creative process, and the latter relied on the details of the original Insane and the reviews published near that game's release.
Reviewers were divided on the artificial intelligence-controlled drivers, level design, and graphics, but tended to be more unfavorable toward the sound and musical score.
[3] The vehicles' models are based on real-life automotive brands, such as buggies and Bigfoot trucks, but otherwise do not carry trademarked names or symbols.
[5] Pursuit involves a helicopter traveling above the playing field and beaming down a cone of light in which players strive to remain the longest.
[14] By 2007, Invictus had laid out ideas for the second game, but Codemasters, who owned the license to the Insane trademark, decided not to request the project yet.
[16] After extensive analyses, surveys, and conservations with players, Targem saw it best that their game be characterized by a friendly driving model, graphics, and multiplayer.
[19] An in-house proprietary game engine was chosen for the convenience of the development environment, and tracks were bought from youth musical groups.
[25] The Czech division of Eurogamer generally praised the driver artificial intelligence, and was impressed with the level of graphics it deemed sufficient even when using required hardware, which the website noted was low.
However, it felt that the vehicles were lightweight and the sound effects and music unimpressive, and criticized the lack of a speedometer or rear-view mirror in the user interface and the presence of only two camera angles.
Eurogamer concluded that the shift to an action-packed and arcade-like formula might repel fans of the original Insane, recommending that it be purchased only at a discount.
[6] In a positive review, the Romanian edition of Level praised the vast expanses of wrapped land and varied selection of vehicles, graphics and soundtrack, game modes such as Capture The Flag, and local and online multiplayer.
However, it also criticized the AI and the absence of local area network support, considered the user interface unpolished and the music potentially repetitive, and also noted a dearth of servers at the time of the review, but the magazine concluded that the game "remains at least as fun as its venerable predecessor and brings crazy, fun racing back to PC that is hard to put down.
"[8] The Hungarian edition of GameStar also praised the vehicles, along with the graphics, which it described as "really average, but in a rather positive way," but found that, after three races, the game gradually turned boring and annoying, reporting many instances of the AI-controlled players quickly appearing in areas in physically impossible ways and that the AI in Pursuit mode had unfair knowledge of the path of the helicopter's spotlight in the first lap.
[10] PC Dome praised the music and diversity of terrain, but thought the sound department was weak, in part due to the lack of a commentator (who was given a voice for the Hungarian localization of the original game), criticized the lack of a track generator, and chided the vehicular physics as an unwelcome change from the relative realism of the original game, comparing it to that of Burnout Paradise.
The publication found the speed of cars to be middling even with the use of boost and the physics and map topography at odds with the arcade style of the game, but it did praise the Pursuit mode and the progression system.