Into the Eagle's Nest

Into the Eagle's Nest is a video game developed by Pandora and published in 1987 for Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, IBM PC compatibles, and ZX Spectrum.

[1] The player uses a joystick for control, using the firing button to shoot the machine gun, which carries ammunition to allow for 99 shots.

[1] The game was originally programmed by Andrew Challis for the Commodore 64, and by Kevin Parker for the Amiga, Amstrad CPC, Atari ST, and ZX Spectrum, with graphics by Robin Chapman for all formats.

called Into the Eagle's Nest "a good, solid arcade game", but criticized it for not allowing progress to be saved during most of the game, and stated that receiving points for killing drunken, unconscious Nazi soldiers seemed like "cold-blooded murder".

[4] The game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.

The player has found the key (Atari ST screenshot)