The game is notable for its minigame "The Resistance," which allowed players to throw rocks at Israeli tanks upon correctly answering trivia.
[1] While the purpose of such games are religious education, some of the context and ideology behind them, which view certain political events through the value-laden prism of a specific group, may prove to be problematic to other faiths.
[4] The game only became noticed by the Jewish community over three years after being originally produced in December 2001, after Innovative Minds boycotted Israeli goods on their website.
[5] Panjwani noted that as a result of the boycott, his family had received violent threats, abusive phone calls, several hundred hate e-mails a day, and threats against their website's host providers, and commented that "this matter of the game [Islamic Fun] is the latest of a whole series of abuse we have been receiving simply for practising our right to oppose illegal occupation and atrocities committed by the state of Israel".
[15] The New York Post deemed the game "sickening" and "shocking", and noted that The Board of Deputies of British Jews had made a concerted effort to pull the self-described "tragedy" from toy stores.
[16] In Jihad for Kids : Free Congress Foundation, Robert Spencer wrote that the game “instills ancient Islamic resentments in today’s youth”.
[1] Furthermore, the book negatively compared the game to Abu Isa's Quest For Knowledge, which used its platform as a tool to impart messages about patience and empathy through practical subjects of religious education.
[1] This is in contrast to Islamic Fun, which uses theoretical subjects of religious education, the which playing through a particular scenario teaches reinforces core values.