Jack Katz (born September 27, 1927)[1][2] is an American comic book artist and writer, painter and art teacher known for his graphic novel The First Kingdom, a 24-issue epic he began during the era of underground comix.
Influenced by such illustrative comic-strip artists as Hal Foster and Alex Raymond, Katz attended the School of Industrial Art in New York City.
Though continuing to work in comics through the 1950s, his slow pace and highly detailed, idiosyncratic art style prompted him to leave that field for 14 years.
Circa 1969, he returned to mainstream color comics as well as to black-and-white horror-comics magazines, and after a move to California embarked upon The First Kingdom, a serialized work that later became considered a precursor to, or an early form of, the graphic novel.
[3][4] While attending the School of Industrial Art in New York City, he established bonds of friendship with future comic artists Alex Toth, Alfonso Greene and Pete Morisi.
[9] In 1944[9] or 1945,[6] working as a letterer in the comics studio of Jerry Iger, he became acquainted with artist Matt Baker, whom he considered "one of the top illustrators, and a good storyteller".
[12] A slow worker due to heavy detailing (influenced by the style of illustrator Dean Cornwell), Katz was let go and moved on to Timely Comics under Stan Lee around 1954.
Katz then worked on House of Secrets and romance comics for DC before moving on to write and illustrate stories for Jim Warren.
While there he worked on "Zangar" (from the Jungle Adventures comic book) and is credited with the full art and script for "The Plastic Plague" in the horror-comics magazine Nightmare #14 (Aug.
Early praise for Kingdom came from Playboy magazine and the Rocket's Blast Comicollector fanzine,[22] but it was never a commercial success due in part to the frequency with which it came out and its adult content.
[24] The story opens on a new, post-nuclear era with tribes fighting for survival on a primitive, fantastic Earth filled with gods and monsters.
[8] The first 20 issues are filled with histories that are interwoven and repeat the same doomed cycle: a hard-won ascent from primitivity blossoms into a golden age of scientific advancement which inevitably devolves into war and a preoccupation with survival and superstition.
[citation needed] His characters are unable to transcend their "early programming" born out of environmental stresses and cannot escape such base motivations as greed, envy, and jealousy.
[citation needed] The chance for humanity to break this cycle comes with the arrival of Queltar in #20, who encourages a select few to join him and embrace their true potential among the stars.
It is highly detailed' all of his human (and humanoid) forms have ideal, heroic bodies rendered with anatomical accuracy; and there are no gutters, with murals filling single-panel pages throughout the work.
The quality of Katz's art matures as he progresses further into the story: the panels get larger and he shifts from pen to brush in the fifth book, a suggestion from Jim Steranko.
[26] Katz's stated intention in the first issue was to trailblaze: "The work I am undertaking...is the first in a series of books in which I hope to extend the dimension of comics to the potential art form that one of its earliest and greatest artists, Hal Foster, laid down the foundations for.
[citation needed] In May 2013, Titan Comics announced plans to reprint the series in six volumes, remastered from the original art and relettered.
[citation needed] In 1956, Katz left the comic book industry and began painting and teaching art in Brooklyn.
Since the Kingdom years, Katz has focused on teaching art at a community college in Albany, California, painting and working on graphic novels.