The Jagged Alliance games center on strategically controlling mercenary squads, on and off the field, who complete various missions such as freeing countries from oppressive dictators.
If the player gets their troops killed often, regularly hires and dismisses members or generally is insensitive (such as not paying for deceased merc body shipments back home), their reputation will lower.
[3] It is unclear what effect this will have on future games using the Jagged Alliance IP, though in the final SEC filing before being delisted Silverstar stated that it had reached a settlement of some issues with Russia-based Akella: "Akella and 3A Entertainment have the option to acquire certain intellectual property rights for the Jagged Alliance and Disciples franchises for an additional $100,000".
[6][7] Released in 1995 for MS-DOS, this first game of the series tasks the player with freeing the fictional island of Metavira from the greedy Santino.
Deidranna married the democratically elected King of Arulco, then launched a coup d'état eight years ago, deposing her husband and taking power for herself.
Gameplay is similar to the original grand adventure style of Jagged Alliance, but features higher-resolution graphics and an isometric pseudo-3D view of the battleground.
The terrain has two height levels (ground and rooftops) for player / enemy sprites and a basic physics engine for thrown objects and ballistics.
The game also takes place across diverse and rather imaginative locations, including a multi-level prison facility, a school, a hospital, surface-to-air missile (SAM) sites, a swamp and a junkyard.
In June 2005, Pocket PC Studios and Strategy First announced a conversion of Jagged Alliance 2 Gold for the Nintendo DS.
[20] Jagged Alliance 2: Wildfire, version 5, was programmed by i-Deal Games and published by Strategy First in 2004 as an official expansion pack.
[26][27] WF6 contains changed source code, a tweaked graphics engine that allows for a higher resolution, introduces new mercenaries and increases squad size from 6 to 10.
From statements made by both Strategy First and Game Factory Interactive, it is apparent that GFI assumed the costs for the development, with SFI providing the intellectual property and the overall vision for the project.
This announcement was a surprise to Strategy First, and was very quickly vetoed by Richard Therrien, VP product development of SFI.
GFI announced plans to rework the characters and story to remove Jagged Alliance-specific details and publish the game under a different name.
“The decision to acquire Jagged Alliance was an absolute no-brainer for us”, commented Reinhard Pollice, Business & Product Development Director at Nordic Games,[38] although no immediate announcement has been made regarding their specific plans for the series.
On September 17, 2021, during the THQ Nordic 10th Anniversary Digital Showcase Jagged Alliance 3 was announced for PC, now in development by Haemimont Games.
The user interface was completely redesigned and includes a new detailed tutorial that helps new players to learn how to play the game properly.
The new real time "Plan & Go" system optionally removes the classic Jagged Alliance staple of turn based gameplay.
[44] A fog of war system was added to the game post-release called tactical mode, which requires mercenaries to acquire a line of sight on an enemy for them to become visible.
The critical reception was mixed at best, with armchairempire.com saying "Jagged Alliance: Back In Action is, and probably will for many years hence be, the definitive textbook example of how to mess up by the numbers when attempting to "relaunch" a classic franchise".
[43] Even Finnish Pelit magazine, in one of the most positive reviews internationally, stated "Back in Action is not a bad game, but pales in comparison to its father".
The setting of Crossfire takes place shortly after the events of Jagged Alliance 2 at Khaanpa, a small micronation located somewhere in the volatile Asia region.
This triggers a destructive religious conflict funded by the resources which had led to the deaths of many innocent people caught in crossfire, as the leader of the Jenitenn Cult profits from the disaster through humanitarian aid.
Upon the death of the leader of the cult, a volcanic eruption occurs near Khaanpa and the UN finally sends in a peacekeeping effort to help rebuild the nation in the wake of the crossfire.
[51] The MMO offers the usual Jagged Alliance game mechanics, a mix of turn-based combat and real-time action.
From a 3D isometric perspective, each player controls and maintains a group of mercenaries and is tasked to use their abilities to complete missions and collect money and build reputation.
[52] gamigo AG and bitComposer Games announced at Gamescom 2010 that a new title, Jagged Alliance Online, a web browser tactical MMORPG was in development and due for a 2011 release.
[61] In April 2013, Full Control, a Denmark-based game studio, launched a Kickstarter campaign to fund Jagged Alliance: Flashback.
[64] Upon release Jagged Alliance: Flashback received mostly negative reviews from both critics and players alike and, as a result of poor sales, the developers of Full Control announced that they would no longer be providing support for the game.
[67] In March 2007, Strategy First announced that they had penned a deal for the creation of a film based upon the Jagged Alliance property.