In November 2013, Jeff left PopCap Games, where he served as a director of editorial and social media.
Green kept his job at Ziff Davis after the closing of GFW for several months before announcing his departure from the company.
[8] Green considers the late nineties to be the "peak years" of the Computer Gaming World.
[10] In a June 2007 interview, Green said that gaming magazines were in a "period of transition", as the increasing prevalence of the Internet meant that print was no longer the primary source of information for enthusiasts.
Green believes the rise of the "Digital Age" has forced print outlets to rethink how they produce content.
[12] While the magazine's art team, Michael Jennings and Rosemary Pinkham, were laid off, the editorial staff, which included Green, as well as Shawn Elliott, Sean Molloy, and Ryan Scott, were kept as editors of 1UP.com.
It also served as an area to archive columns from CGW and GFW, such as Greenspeak and Tom vs. Bruce.
[9]Green announced in September 2008, that he would be leaving Ziff Davis and 1UP.com to pursue a career in game development at Electronic Arts.
Specifically, Green would be working in the Sims department of EA, under the direction of designer Rod Humble.
[24] Green further explained his new position at the company on his blog, saying that he would be producing new editorial content for Electronic Arts.
And since what I do best (well, other than play games, eat pizza, and lay on the couch and do nothing) is create content, it clearly was no longer the best fit for me.
The first episode of CGW Radio was released on February 16, 2006, hosted by Green, and featured a cast of editors from Computer Gaming World.
"The podcast started out as something alien and unwanted to us, but then quickly morphed into something we loved, as we realized the opportunities it gave us to entertain folks and connect with our audience in an entirely different, and much more immediate way.
The show's last episode came after Green's departure from Ziff Davis, as well as that of GFW editor Shawn Elliott.
On his blog, Green wrote that while such a podcast would promote Electronic Arts products, he would strive to create a well-produced show.
Green has stated in podcasts that his inspiration for the book derived from his two years working for Electronic Arts where he saw, first-hand, how games are developed.
The book cuts back and forth between the company and Xanthor himself, living in the world the developers are creating.