In the late 1990s, Moran began to create her own RPG universe, where she envisioned the player characters would be powerful servants of the gods who are attempting to save reality from destruction by the mysterious Excrucian Host.
"[5] Moran released a second edition in 2002 with Hogshead Publishing, which became affectionately known as the "Great White Book" owing to its unusual 12x12" form factor.
The rules are also similar to those of its parent game, but include additional narrative mechanisms to help players apportion the spotlight and a "quest" mechanic in which players plot out their character arcs ahead of time, and then seek to move through their lives while hitting practical and thematic milestones written on provided "quest cards.".
[10] In 2020, Moran published the diceless RPG Glitch: A Story of the Not,[4] flipping the original Nobilis plotline by presenting player characters who are retired Strategists of the Excrucian Host, those who were originally trying to destroy Creation, but who have abandoned the war and now seek to build lives for themselves while dealing with the fact that their skillset (as beautiful, terrifying riders of the apocalypse) are ill-suited to leading a normal life.
The protagonists of Glitch are both physically and magically powerful, but often lack the wherewithal to perform normal mundane tasks, leading to ironic situations as they confront the gods themselves but are unable to make themselves breakfast before doing so.