[1] The JFA has desirable attributes in GPU computation, notably for its efficient performance.
, run one iteration of the JFA: Note that pixels may change color more than once in each step, and that the JFA does not specify a method for resolving cases where distances are equal, therefore the last-checked pixel's color is used above.
Regardless of the content of the initial data, the innermost loop runs a total of
Some variants of JFA are: The jump flooding algorithm and its variants may be used for calculating Voronoi maps[1][3] and centroidal Voronoi tessellations (CVT),[4] generating distance fields,[5] point-cloud rendering,[6] feature matching,[7] the computation of power diagrams,[8] and soft shadow rendering.
[9] The grand strategy game developer Paradox Interactive uses the JFA to render borders between countries and provinces.
[10] The JFA has inspired the development of numerous similar algorithms.
[11] In the computer vision domain, the JFA has inspired new belief propagation algorithms to accelerate the solution of a variety of problems.
[12][13] As of this edit, this article uses content from "Is Jump Flood Algorithm Separable?