JumpStart Typing

When Polly Spark gets mad at Coach Qwerty, who didn't like her "untapped typing talent" and consequently kicked her off the team, she locks him in the Trophy Room.

The user must therefore coach the Sparks Team in Qwerty's place and recharge Polly's power cards through taking timed typing tests.

At the beginning of the game, the user takes a diagnostic test to determine the words per minute goals that need to be reached to activate the power cards.

It is through taking the timed typing tests that the user attempts to reach the words per minute that activate the power cards.

The games are as follows: After Qwerty is freed, Polly apologizes for locking him in the Trophy Room and argues that he should consider the fact that she took part in freeing him and coaching the team.