Keep Talking and Nobody Explodes

The Experts and the Defuser can communicate with each other either directly from across a table, or online using a separate voice service.

Other modules are "needy": they cannot be disarmed, and demand periodic attention to prevent them from causing a strike while the bomb is still armed.

[7] Players also can create a custom challenge based on module count, time, and strikes.

[8][9] There, they had a few Oculus Rift development kits and wanted to take advantage of the novelty of virtual reality.

Though they had several scenarios in mind, the idea of bomb defusing was the most interesting as well as something they could complete during the Game Jam.

[2] Steel Crate released a non-VR version for the PlayStation 4, Nintendo Switch, and Xbox One on 16 August 2018; this was a free update for existing owners of the game.

[15][16][14] Destructoid awarded it a score of 9 out of 10, saying "If you are tired of always playing Cards Against Humanity, Monopoly, and that Gargoyles board game on Laserdisc, then Keep Talking and Nobody Explodes will certainly give you the fix you're looking for, pending you have friends ready to be committed to the task at hand.

"[6] Ars Technica's Sam Machkovech reviewed the game, calling it a "must-have", although he also noted that once players figure out certain modules, they can "hit a chore-like rhythm" instead of a challenge.