Kim Swift

[4] A graduate of DigiPen, Kim Swift and a group of her fellow graduates developed Narbacular Drop, a portal-based game that was later presented to Valve, which led to Gabe Newell personally offering to hire them so that they could create the critically acclaimed game Portal.

[7] In a 2012, in an interview with Wired, Swift expressed the opinion that the most important impact of video games is that they are "a socially acceptable way for adults to imagine".

[7] In January 2017, Electronic Arts announced they have hired Swift as a design director within their Motive Studios, who developed Star Wars Battlefront II.

[13] Kimberly Swift knew that she wanted to make video games in her junior year of high school.

She was introduced to DigiPen by her dad who suggested she apply for the Real Time Interactive Simulation (RTIS) program which required a good math and science background.

Kimberly Swift attended DigiPen Institute of Technology where she worked on a portal-based game called Narbacular Drop.

Having a higher position at Airtight Games than at Valve, she directed development efforts towards a more diverse audience.

In an interview conducted by Wired, Swift emphasizes that she feels video games seem to be limited to certain people or stereotypes.

"[18] Focusing specifically on her creation of Portal, Swift intends for the end user to venture through a fantasy which encourages older generations to use their imaginations and openly "play with toys".

[19] As the lead designer, Kim utilized both the power of narratives and the extra-dimensional passage features to engage her audience.