When the company returned to business, it produced what game historian Shannon Appelcline called "a set of cheap and small Kalamar Quest adventures (1999–2000).
"[4] In the December 1996 edition of Dragon (Issue #236), Rick Swan especially liked the religion section, and called the color maps "lush".
Swan concluded with a recommendation to buy, saying, "the mountain of campaign fodder should be enough to keep your players busy until they're ready for the rest home.
"[2]: 240 In the late 1990s, as Wizards of the Coast (WotC) developed a Dungeons & Dragons 3rd edition, Kenzer & Co. negotiated with them to produce a licensed version that would use the new rules.
On November 1, 2000, WotC announced via press release that Kingdoms of Kalamar, produced by Kenzer & Company, would become an official Dungeons & Dragons world using the Third Edition rules.
[7] The Sourcebook of the Sovereign Lands and the Mythos of the Divine and Worldly were combined, and nearly 100,000 words of new material were added to create a hardcover book retitled Kingdoms of Kalamar Campaign Setting that was published in 2001.
[8] In Issue 31 of the French games magazine Backstab, Michaël Croitoriu compared this edition to watching Ingmar Bergman's The Seventh Seal, saying, "After half an hour, you're sound asleep.
In the summer of 2008, Kenzer & Company released a compilation of the Campaign Setting and Atlas as a new PDF updated to Fourth Edition rules.
Company president David Kenzer, a lawyer specializing in Intellectual Property, posted on the internet, "Copyright infringement is basing your work on someone else's creative expression.