Kirby & the Amazing Mirror

The seventh mainline Kirby entry, the game is notable for its unique Metroidvania playstyle and being the first in the genre to support cooperative multiplayer, and follows Kirby as he goes on a journey through the Mirror Dimension to reassemble a mirror after Dark Meta Knight traps Meta Knight inside it.

From there the game map branches out in several directions and, providing Kirby has the proper power at his disposal, he is able to go anywhere in almost any order, excluding the final sequence.

Apart from the first, each area of the game houses a major boss who possesses a shard from the broken Dimension Mirror that sits in the center of the hub world.

After defeating him, Kirby is armed with the real Meta Knight's Master Sword and taken to fight Dark Mind, the true mastermind behind the Mirror World's corruption, multiple times.

Dimps was in charge of programming, design, and sound, while HAL Laboratory provided artwork and debugging services.

[1] The game features soundtrack by Hironobu Inagaki and Atsuyoshi Isemura, but some tracks were reserved from Kirby: Nightmare in Dream Land.

[2][3] This offer is available in all territories and only to those who became eligible in the Ambassador program (by accessing the Nintendo eShop before the date of the price-cut).

[19] IGN commented on the level design, stating that discovering the hidden pathways is the real challenge.

[11] In the United States, Kirby & The Amazing Mirror sold 620,000 copies and earned $19 million by August 2006.

Kirby and his different colored copies in the hub world.